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	<title>Steve and Chris Fantasy Football &#187; Beginner&#8217;s Guide</title>
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		<title>Newbie Guide 4.2: Positional Breakdown &#8211; QB</title>
		<link>http://scfantasyfootball.com/2009/05/15/newbie-guide-42-positional-breakdown-qb/</link>
		<comments>http://scfantasyfootball.com/2009/05/15/newbie-guide-42-positional-breakdown-qb/#comments</comments>
		<pubDate>Sat, 16 May 2009 00:21:07 +0000</pubDate>
		<dc:creator>spudlyff8fan</dc:creator>
				<category><![CDATA[Beginner's Guide]]></category>
		<category><![CDATA[Steve's stuff]]></category>

		<guid isPermaLink="false">http://scfantasyfootball.com/?p=87</guid>
		<description><![CDATA[My article on RBs outlined the basic dilemma found at the QB position.  If you don’t remember, here’s the important part:
 
 
 
What’s this mean for you?  Well, it means that it is kind of stupid to draft a QB in the first round in a regular-scoring league.  However, there are several benefits to such a move.
 
Something [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">My article on RBs outlined the basic dilemma found at the QB position.<span style="mso-spacerun: yes;">  </span>If you don’t remember, here’s the important part:</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> <span style="font-size: small; font-family: Calibri;"><img class="alignnone size-full wp-image-88" title="text-box" src="http://scfantasyfootball.com/wp-content/uploads/2009/05/text-box.png" alt="text-box" width="450" height="253" /></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">What’s this mean for you?<span style="mso-spacerun: yes;">  </span>Well, it means that it is kind of stupid to draft a QB in the first round in a regular-scoring league.<span style="mso-spacerun: yes;">  </span>However, there are several benefits to such a move.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Something that can make an enormous difference is not being required to spend a roster spot on a backup QB.<span style="mso-spacerun: yes;">  </span>If you draft Peyton Manning, that means (at least for the last five years) that you will be playing him every week.<span style="mso-spacerun: yes;">  </span>No matter what team he’s up against.<span style="mso-spacerun: yes;">  </span>Without fail.<span style="mso-spacerun: yes;">  </span>You will not need a backup.<span style="mso-spacerun: yes;">  </span>This allows you to free up a roster spot, giving you room for more viable RB options, or the space for another high-upside pick.<span style="mso-spacerun: yes;">  </span>This is only an option if you grab one of those top-tier QBs, or if you stumble into an out-of-the-blue high-tier QB (such as 2008 Kurt Warner or 2007 Derek Anderson).<span style="mso-spacerun: yes;">  </span>If you grab one of those Drew Brees- or Tom Brady-like QBs, you get a free spot for a potential 2008 Deangelo Williams, 2007 Earnest Graham or 2006 Marion Barber.<span style="mso-spacerun: yes;">  </span>This concept slips by many of the self-declared experts, but that freedom really can’t be overstated, even with the drop-off between RBs.<span style="mso-spacerun: yes;">  </span>It is an invaluable quality that can’t be found elsewhere.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Personally, the earliest I’ve ever drafted a QB in a semi-standard scoring league was in the sixth round of a ten-teamer.<span style="mso-spacerun: yes;">  </span>That was a reach for Jon Kitna in 2007, which didn’t pan out.<span style="mso-spacerun: yes;">  </span>Like I said, while I may be there in spirit for the jeering of somebody who takes Peyton Manning, there are benefits.<span style="mso-spacerun: yes;">  </span>I’d never do it.<span style="mso-spacerun: yes;">  </span>The numbers don’t really back it up.<span style="mso-spacerun: yes;">  </span>But it’s not necessarily a horrible decision…I guess.<span style="mso-spacerun: yes;">  </span>In 2008, though, I grabbed Warner and, for whatever reason, literally never had a backup save for the week before, and the week of, his bye (being Matt Cassel).<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">If you don’t grab one of those high-tier QBs, then you should draft a pair of mid-tier guys.<span style="mso-spacerun: yes;">  </span>This is how most fantasy teams conduct themselves, and it usually goes well.<span style="mso-spacerun: yes;">  </span>Working matchups is easier at the QB position than anywhere else, and there is usually value at the position throughout the draft.<span style="mso-spacerun: yes;">  </span>Something to ponder (and something for me to experiment with) is simply drafting one QB, even if he isn’t elite, and just seeing how it alters my lineup management strategies and determining its viability.<span style="mso-spacerun: yes;">  </span>I’ll try it in several leagues and tell you how it works out.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">An important footnote for ten-team, two QB leagues is that you shouldn’t go into things planning to grab one of those elite QBs just because there is going to be a shortage.<span style="mso-spacerun: yes;">  </span>Your plans should be altered, simply to assure that you get three QBs by draft’s end (each with a different bye week, too!), but you definitely don’t need to scramble to grab Peyton Manning and Tom Brady in the first two rounds.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; tab-stops: 393.75pt;"><span style="mso-tab-count: 1;"><span style="font-size: small; font-family: Calibri;">                                                                                                                                                                               </span></span></p>
<p><span style="font-size: 11pt; line-height: 115%; font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: SimSun; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA;">As per usual, keep an eye out for the tier lists and Mega Boards to come for all your ranking needs.</span></p>
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		<title>Newbie Guide Part 4.1: Positional Breakdown &#8211; RB</title>
		<link>http://scfantasyfootball.com/2009/04/18/newbie-guide-part-41-positional-breakdown-qb/</link>
		<comments>http://scfantasyfootball.com/2009/04/18/newbie-guide-part-41-positional-breakdown-qb/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 01:37:39 +0000</pubDate>
		<dc:creator>spudlyff8fan</dc:creator>
				<category><![CDATA[Beginner's Guide]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scfantasyfootball.com/?p=41</guid>
		<description><![CDATA[Coming now is a basic outline of the role of each position for your team.  I’ll also post relevant articles from my draft guide section here.  This isn’t customized for this year, but is just a general outline for how to think about particular positions.  Make sure you check out our other articles as well [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"><em>Coming now is a basic outline of the role of each position for your team.<span style="mso-spacerun: yes;">  </span>I’ll also post relevant articles from my draft guide section here.<span style="mso-spacerun: yes;">  </span>This isn’t customized for this year, but is just a general outline for how to think about particular positions.<span style="mso-spacerun: yes;">  </span>Make sure you check out our other articles as well for specific information for this year’s draft.</em></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><em></em></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">You can have Peyton Manning or Tom Brady.<span style="mso-spacerun: yes;">  </span>You can have Randy Moss or Andre Johnson.<span style="mso-spacerun: yes;">  </span>You can have Antonio Gates or Tony Gonzalez.<span style="mso-spacerun: yes;">  </span>And that won’t make a difference if you don’t have a decent batch of RBs.<span style="mso-spacerun: yes;">  </span>Far and away, the most important position on your team is the running back.<span style="mso-spacerun: yes;">  </span>And because of this, your top priority in the first few rounds is to plug up all the RB spots.<span style="mso-spacerun: yes;">  </span>And one of your first duties after that is to start drafting depth at the position.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> <span style="font-size: small; font-family: Calibri;"><em><img class="size-full wp-image-42 alignright" title="untitled" src="http://scfantasyfootball.com/wp-content/uploads/2009/04/untitled.png" alt="untitled" width="429" height="306" /></em></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Why are running backs so important?<span style="mso-spacerun: yes;">  </span>Why would you ever draft Larry Johnson, who likes pulling Troy Polamalu’s hair over Peyton Manning, who likes licking the cream out of big black Oreos?<span style="mso-spacerun: yes;">  </span>Well, the answer is that top tier RBs are more likely to deliver you a reasonably high number of points on a consistent basis.<span style="mso-spacerun: yes;">  </span>“Oh, but Steven, eight of the top ten fantasy scorers in the 2008 fantasy football season were QBs!<span style="mso-spacerun: yes;">  </span>Why should we pass up the top scorers in favor of guys who don’t even lick the cream out of big black Oreos?!”<span style="mso-spacerun: yes;">  </span>Because you’re a stupid piece of crap, that’s why.<span style="mso-spacerun: yes;">  </span>To reference literature from hundreds of years ago, the decay rate of RBs is exponential, while the decay rate of every other position is geometric.<span style="mso-spacerun: yes;">  </span>Simple, right?</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Since you probably don’t know what that means.<span style="mso-spacerun: yes;">  </span>Look at that badass chart up above.<span style="mso-spacerun: yes;">  </span>Those are the top fifteen QBs, RBs and WRs in the 2007 season.<span style="mso-spacerun: yes;">  </span>The change of color between gray and blue shows the different tiers.<span style="mso-spacerun: yes;">  </span>If you’ll notice, there are seven tiers in the quarterback position.<span style="mso-spacerun: yes;">  </span>Granted, Tom Brady’s 50 TD season was just leading you on, but since 2004, there has always been a QB sitting well above all his peers (Brady was just the &#8220;most-highest&#8221; above everyone else).<span style="mso-spacerun: yes;">  </span>The difference between each QB tier is relatively small (look at the drop-offs between tiers at each position; 13, 11, 24 and 7 for QB while RB is 44, 24 and 10) and those guys who end up on top are tough to predict.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;"><span style="font-size: small; font-family: Calibri;"><em><img class="size-full wp-image-44 alignleft" title="line-graph1" src="http://scfantasyfootball.com/wp-content/uploads/2009/04/line-graph1.png" alt="line-graph1" width="464" height="281" /></em></span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">While the WR position is somewhat similar to the RB (similar difference in points between the #1 and #15 players, similar tier setup), there are two things that make WRs tough to take in the first round.<span style="mso-spacerun: yes;">  </span>Firstly, year-to-year consistency is more elusive at the WR position than anywhere else in fantasy football (at least, in the skill positions).<span style="mso-spacerun: yes;">  </span><span style="mso-spacerun: yes;"> </span>Of those fifteen top WRs, from 2007 to 2008, Randy Moss dropped to ninth, Reggie Wayne to fourteenth.<span style="mso-spacerun: yes;">  </span>Anquan Boldin and Calvin Johnson flew up the charts.<span style="mso-spacerun: yes;">  </span>Antonio Bryant came out of nowhere.<span style="mso-spacerun: yes;">  </span>Chad Johnson/Ocho Cinco, Braylon Edwards, Plaxico Burress, Wes Welker, Tory Holt, TJ Houshmandzadeh and Bobby Engram all fell out of the group.<span style="mso-spacerun: yes;">  </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">Let’s tie together all this “good to crap” stuff.<span style="mso-spacerun: yes;">  </span>Using 2007’s Average Draft Positions (on average, where any individual player is taken in the draft), Peyton Manning (ADP of 11) scored 287.1 points on the season.<span style="mso-spacerun: yes;">  </span>Matt Hasselbeck (ADP of 69) scored 258.3 points on the season (28.8 points less than Manning).<span style="mso-spacerun: yes;">  </span>Ben Roethlisberger (111 in ADP) scored 269.7 on the season (17.4 points fewer than Manning).<span style="mso-spacerun: yes;">  </span>Brett Favre (122 ADP) scored 258.5 (28.6 shy).<span style="mso-spacerun: yes;">  </span>Let’s stack this up against the season total of the top six RBs, ADP-wise; Ladainian Tomlinson, Steven Jackson, Larry Johnson, Joseph Addai, Frank Gore and Shaun Alexander (213.5 points on the season, even with a year of injuries from Alexander).<span style="mso-spacerun: yes;">  </span>RBs taken around Matt Hasselbeck included Julius Jones, Tatum Bell, Brandon Jackson and LaMont Jordan.  The four of them averaged 66.1 points on the season (a difference of 147.3).<span style="mso-spacerun: yes;">  </span>RBs taken around Favre and Roethlisberger?<span style="mso-spacerun: yes;">  </span>Well, how much of Reuben Droughns, Vernand Morency and Mike Bell have you seen since?<span style="mso-spacerun: yes;">  </span>They averaged 33.3 points, by the way.<span style="mso-spacerun: yes;">  </span>If that isn’t the statistical proof you needed…well…I don’t know what is.<span style="mso-spacerun: yes;">  </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">Something else to consider is the simple fact that you will see a lot more RBs played weekly.<span style="mso-spacerun: yes;">  </span>In a normal ten team league, you will see one QB per team (so, ten total) with at least two RB slots (sometimes you&#8217;ll see three RB slots, or two and a flex, meaning you can easily see 25-30 RBs played per week).<span style="mso-spacerun: yes;">  </span>Just look above.<span style="mso-spacerun: yes;">  </span>Do you want to wait until round ten to fill in that RB position?</p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">The best place to get more info will be my Massive Board and in the Breakdown! section.<span style="mso-spacerun: yes;">  </span>We’ll pick out all those valuable RBs and give you a relative draft value for each of them.<span style="mso-spacerun: yes;">  </span>But while all that stuff changes year to year…what doesn’t change is the fact that you need good running backs on your team.</p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small;"><span style="font-family: Calibri;">Other Random RB Notes:</span></span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;"><span style="mso-fareast-font-family: Calibri; mso-bidi-font-family: Calibri;"><span style="mso-list: Ignore;"><span style="font-size: small; font-family: Calibri;">-</span><span style="font: 7pt &quot;Times New Roman&quot;;">          </span></span></span><span style="font-size: small; font-family: Calibri;">Every year, there will be a handful of RBs considered “elite.”<span style="mso-spacerun: yes;">  </span>They are usually the very first players taken off the board.<span style="mso-spacerun: yes;">  </span>Consider yourself lucky if you get seeded high enough to take one of them.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;"><span style="mso-fareast-font-family: Calibri; mso-bidi-font-family: Calibri;"><span style="mso-list: Ignore;"><span style="font-size: small; font-family: Calibri;">-</span><span style="font: 7pt &quot;Times New Roman&quot;;">          </span></span></span><span style="font-size: small;"><span style="font-family: Calibri;">Almost without fail, there will be at least one rookie RB to run for 1000 yards.<span style="mso-spacerun: yes;">  </span>Recent examples include Kevin Jones (2004), Carnell Williams (2005), Joseph Addai (2006) and Marshawn Lynch (2007).<span style="mso-spacerun: yes;">  </span>2008 was kind of crazy, with Steve Slaton, Matt Forte and Chris Johnson all reaching this milestone.<span style="mso-spacerun: yes;">  </span>Kevin Smith just barely missed the mark (975 yards).<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;"><span style="mso-fareast-font-family: Calibri; mso-bidi-font-family: Calibri;"><span style="mso-list: Ignore;"><span style="font-size: small; font-family: Calibri;">-</span><span style="font: 7pt &quot;Times New Roman&quot;;">          </span></span></span><span style="font-size: small; font-family: Calibri;">2006 saw the “platoon” become standard.<span style="mso-spacerun: yes;">  </span>A “platoon” is where you have one or more RBs receiving a relevant number of carries on the same team.<span style="mso-spacerun: yes;">  </span>In these situations, the player with more fantasy value is typically the guy who gets more of the touchdowns (this is not always the case, however).<span style="mso-spacerun: yes;">  </span>Elite RBs usually have little to no competition in the backfield.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;"><span style="mso-fareast-font-family: Calibri; mso-bidi-font-family: Calibri;"><span style="mso-list: Ignore;"><span style="font-size: small; font-family: Calibri;">-</span><span style="font: 7pt &quot;Times New Roman&quot;;">          </span></span></span><span style="font-size: small; font-family: Calibri;">PPR leagues completely shift around the rankings of the position.<span style="mso-spacerun: yes;">  </span>It puts a serious premium on players who are parts of West Coast Offenses and players who often get passes dumped to them.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
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		<title>Newbie Guide Part 2.5: Alternative Scoring Options</title>
		<link>http://scfantasyfootball.com/2009/04/15/part-25-alternative-scoring-options/</link>
		<comments>http://scfantasyfootball.com/2009/04/15/part-25-alternative-scoring-options/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 18:07:10 +0000</pubDate>
		<dc:creator>spudlyff8fan</dc:creator>
				<category><![CDATA[Beginner's Guide]]></category>

		<guid isPermaLink="false">http://scfantasyfootball.com/?p=34</guid>
		<description><![CDATA[Every league is different.  And not just in the “well, there are lots of different players playing in different ways!” kind of way.  There are lots of seemingly minor tweaks to the ways that players are scored that can completely rock the way a league plays out, and the quality of any given team.  There [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Every league is different.<span style="mso-spacerun: yes;">  </span>And not just in the “well, there are lots of different players playing in different ways!” kind of way.<span style="mso-spacerun: yes;">  </span>There are lots of seemingly minor tweaks to the ways that players are scored that can completely rock the way a league plays out, and the quality of any given team.<span style="mso-spacerun: yes;">  </span>There are a whole lot of stats, outside the standard yards-and-touchdown mix that can make or break you, and plenty of shifts in the yards-and-touchdowns mix that can be even more important.<span style="mso-spacerun: yes;">  </span>Here are a few common changes made between leagues.<span style="mso-spacerun: yes;">  </span>Note: If you are in a standard-scoring league, you don’t have to worry about any of this.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small; font-family: Calibri;"> </span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small; font-family: Calibri;">Points Per Reception (PPR)</span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">This is one of the most important and most common tweaks around in fantasy football leagues.<span style="mso-spacerun: yes;">  </span>As the name suggests, players get some points for receptions (catches) they make.<span style="mso-spacerun: yes;">  </span>This can completely shift the draft landscape and the value of any given player in a league.<span style="mso-spacerun: yes;">  </span>Running backs who often get tossed to become more valuable than otherwise equivalent counterparts (guys like Steven Jackson (STL, RB) and Brian Westbrook (PHI, RB) have gotten a big boost in recent years).<span style="mso-spacerun: yes;">  </span>Wide receivers who don’t get touchdowns can remain potent fantasy forces, when normal scoring would make them mediocre options, at best (Wes Welker (NE, WR) went from good to elite in 2007 and from mediocre to good in 2008 in PPR leagues).</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small;"><span style="font-family: Calibri;">Return Yards/Touchdowns</span></span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Very rarely do you see leagues that have return yards as a scoring category.<span style="mso-spacerun: yes;">  </span>Mostly, you’ll see it in leagues with people who really don’t know how to play fantasy football, or leagues that are really big (sixteen or more teams) to compensate for the fact that there aren’t enough players to go around.<span style="mso-spacerun: yes;">  </span>Not that this really matters much, as there are very few great players that get work returning kicks.<span style="mso-spacerun: yes;">  </span>A couple notable exceptions are Wes Welker (NE, WR) and, sporadically, Steve Smith (CAR, WR).<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Returning a kickoff or punt for touchdowns…well, those can be tricky.<span style="mso-spacerun: yes;">  </span>Almost every fantasy football provider (Yahoo!, ESPN, etc.) counts them somewhere…it’s just a matter of where.<span style="mso-spacerun: yes;">  </span>ESPN lumps together a team’s defensive unit, and its special teams unit (and re-labels “DEF” as “D/ST”).<span style="mso-spacerun: yes;">  </span>This makes it so that if, say, I am playing the Chicago Bears defense back in 2006, and Devin Hester (CHI, then-CB, now-WR) runs back a punt for a TD, the Chicago D/ST gets six points.<span style="mso-spacerun: yes;">  </span>On the other hand, they may only be attributed to the actual player that gets the return TD.<span style="mso-spacerun: yes;">  </span>So, if Wes Welker brings a punt back to the end zone, Welker will get six points notched onto his score, but the Patriots defense will not.<span style="mso-spacerun: yes;">  </span>Some leagues have both.<span style="mso-spacerun: yes;">  </span>And some leagues have neither.<span style="mso-spacerun: yes;">  </span>Because return touchdowns are so rare, it’s usually not a big deal, but I know all you Bears fans were probably freaking out about this.<span style="mso-spacerun: yes;">  </span>This is something you’ll just have to find out for your own leagues, though.<span style="mso-spacerun: yes;">  </span>Keep in mind that you can theoretically add a TD or two to some guys.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small;"><span style="font-family: Calibri;">Bonuses</span></span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Bonuses serve no real purpose…other than giving a few quick points to boost the value of a huge touchdown play (or to help ease the pain of watching your player get shoestring-tackled at the three yard line).<span style="mso-spacerun: yes;">  </span>The idea is simple.<span style="mso-spacerun: yes;">  </span>If a player makes a play for X yards, they get a point or two added to their total for the day (for example, one bonus point for a fifty yard pass).<span style="mso-spacerun: yes;">  </span>These also don’t make a huge difference, because a huge play is already a huge play.<span style="mso-spacerun: yes;">  </span>A sixty yard TD run is already worth twelve points…so having that twelve become thirteen doesn’t usually make or break a season (oops, jinxed myself).<span style="mso-spacerun: yes;">  </span>These bonuses, though almost always arbitrary, are very common.<span style="mso-spacerun: yes;">  </span>But don’t really consider them when you’re drafting.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small;"><span style="font-family: Calibri;">Points Per Completion (PPC)</span></span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small; font-family: Calibri;"> </span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Same thing as points per reception, but it’s points for every pass completed (and therefore, basically only applies to QBs).<span style="mso-spacerun: yes;">  </span>This is actually quite rare, but hey.<span style="mso-spacerun: yes;">  </span>Now you know.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small;"><span style="font-family: Calibri;">Various Boosts to Passing Stats</span></span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small; font-family: Calibri;"> </span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">More often than the goofy PPC, people will change the way QBs are scored by just tweaking the stats they already get points for.<span style="mso-spacerun: yes;">  </span>Be it making twenty passing yards per point (rather than twenty-five, a 20% boost) or six points per passing touchdown (rather than the normal four), these are a major boon to QBs if there are no similar boosts to the other positions.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small;"><span style="font-family: Calibri;">Multiplied Points </span></span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: small; font-family: Calibri;"> </span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Some leagues will multiply the points for certain stats or players.<span style="mso-spacerun: yes;">  </span>Double points for tight ends gets floated around sometimes.<span style="mso-spacerun: yes;">  </span>There are also certain sites that boost things like rushing yards for QBs and receiving yards for RBs.<span style="mso-spacerun: yes;">  </span>Any sort of multiplier is rare (and some sites don’t let you do it), but if you encounter one of them, it puts a serious premium on the applicable players and can completely change the game.<span style="mso-spacerun: yes;">  </span></span></span></p>
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		<title>Newbie Guide Part 2: How to Score</title>
		<link>http://scfantasyfootball.com/2009/04/15/newbie-guide-part-2-how-to-score/</link>
		<comments>http://scfantasyfootball.com/2009/04/15/newbie-guide-part-2-how-to-score/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 17:34:46 +0000</pubDate>
		<dc:creator>spudlyff8fan</dc:creator>
				<category><![CDATA[Beginner's Guide]]></category>

		<guid isPermaLink="false">http://scfantasyfootball.com/?p=28</guid>
		<description><![CDATA[Your typical “Public” or “Default” league setting is nearly identical across fantasy football.  That is, the “standard” scoring system in fantasy football is accepted across all sites.  So what is this scoring system?  
 
For your quarterbacks, running backs, wide receivers and tight ends:
 
25 passing yards per point.
4 points per passing TD.
10 rushing/receiving yards per point.
6 [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Your typical “Public” or “Default” league setting is nearly identical across fantasy football.<span style="mso-spacerun: yes;">  </span>That is, the “standard” scoring system in fantasy football is accepted across all sites.<span style="mso-spacerun: yes;">  </span>So what is this scoring system?<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">For your quarterbacks, running backs, wide receivers and tight ends:</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> <span style="font-size: small;"><span style="font-family: Calibri;"><img class="size-full wp-image-30 alignright" title="example1" src="http://scfantasyfootball.com/wp-content/uploads/2009/04/example1.png" alt="example1" width="329" height="197" /></span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-size: small; font-family: Calibri;">25 passing yards per point.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">4 points per passing TD.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">10 rushing/receiving yards per point.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">6 points per rushing/receiving yard.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">-1 point for an interception.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">-2 points for a fumble recovered by the other team.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">2 points for catching/throwing/running for a two point conversion.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">For kickers: </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Field Goal from 1-39 yards; 3 points.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Field Goal from 40-49 yards: 4 points.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Field Goal from 50+ yards: 5 points.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">Point After Touchdown (PAT): 1 point.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">For Defenses:</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">1 point per sack.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">2 points per turnover.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">2 points per safety.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">2 points per blocked kick/punt.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">6 points per TD off a turnover.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">??? points for ??? points allowed.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">You’ll note the question marks above…well, that’s for “points allowed” by a defense.<span style="mso-spacerun: yes;">  </span>The basic gist is that there will be ranges of points (usually 0, 1-6, 7-13, 14-20, 21-27, 28+) and you will get some number of points for that value.<span style="mso-spacerun: yes;">  </span>Depending on what site the league is on, you’ll be able to shift where the cut-offs are for fantasy points are, as well as how many points you get.<span style="mso-spacerun: yes;">  </span>This makes a difference in the overall value of defenses…but not a huge difference in the tiers for defenses.<span style="mso-spacerun: yes;">  </span>Usually, though, you’ll get somewhere between ten and fifteen for a shutout, then seven and eleven for keeping a team under seven and so on.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">You may also be wondering where the elusive kickoff/punt return TD is…well, you’ll have to look in the Alternative Scoring section for info on that.<span style="mso-spacerun: yes;">  </span>Keep in mind that very, very many leagues have altered scoring systems.<span style="mso-spacerun: yes;">  </span>So…seriously…check out that Alternative Scoring section.</span></p>
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		<title>Newbie Guide Part 1: What the Hell is Fantasy Football?</title>
		<link>http://scfantasyfootball.com/2009/04/14/newbie-guide-part-1-what-the-hell-is-fantasy-football/</link>
		<comments>http://scfantasyfootball.com/2009/04/14/newbie-guide-part-1-what-the-hell-is-fantasy-football/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 00:47:50 +0000</pubDate>
		<dc:creator>spudlyff8fan</dc:creator>
				<category><![CDATA[Beginner's Guide]]></category>

		<guid isPermaLink="false">http://scfantasyfootball.com/?p=25</guid>
		<description><![CDATA[So, what’s the first thing you need to know to having a winning season in fantasy football?  Knowing what fantasy football is would probably be the choice.  Fantasy football is a game, largely played on the internet where people create “fantasy” (that is, fake) teams out of various players from numerous teams.  Each week, fantasy [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">So, what’s the first thing you need to know to having a winning season in fantasy football?<span style="mso-spacerun: yes;">  </span>Knowing what fantasy football is would probably be the choice.<span style="mso-spacerun: yes;">  </span>Fantasy football is a game, largely played on the internet where people create “fantasy” (that is, fake) teams out of various players from numerous teams.<span style="mso-spacerun: yes;">  </span>Each week, fantasy teams are matched up against each other, and compete for the most “fantasy” (that is, <em style="mso-bidi-font-style: normal;">really</em> fake) points.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">So how do you get points?<span style="mso-spacerun: yes;">  </span>Well, that depends on the scoring setup, but almost every league scores skill players (that is, quarterback, running backs, wide receivers and tight ends) based on the number of passing yards, rushing yards, receiving yards, and touchdowns the individual players get in that week’s real-life game.<span style="mso-spacerun: yes;">  </span><strong style="mso-bidi-font-weight: normal;">That’s the most important thing to remember, which can be difficult to grasp for some.<span style="mso-spacerun: yes;">  </span>Fantasy sports are entirely dictated by the real-life player’s performance in real-life games</strong>.<span style="mso-spacerun: yes;">  </span>Fantasy teams typically have, in addition to the skill players, a full defensive unit (though there are some “Individual Defensive Player” leagues, which let you draft single defensive players) and a kicker.<span style="mso-spacerun: yes;">  </span>Defenses usually gain points by accumulating sacks, getting safeties, turnovers, bringing turnovers in for touchdowns, and, most importantly, by not letting their real-life opponent score too many points*.<span style="mso-spacerun: yes;">  </span>Kickers typically get points for making field goals and not screwing up the PATs (but they are scored in the same way any other player is if they fake the field goal).<span style="mso-spacerun: yes;">  </span>At the end of the day, the game combines the points from all your players and the guy with the higher score wins.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">That’s the basic gist of fantasy football but, obviously, there’s a lot more to it.<span style="mso-spacerun: yes;">  </span></span></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small;"><span style="font-family: Calibri;">*There’s some important info about defensive scoring setups in the Alternative Scoring section.<span style="mso-spacerun: yes;">  </span>To be honest, the scoring section is probably the most important in this guide.<span style="mso-spacerun: yes;">  </span></span></span></p>
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		<title>A Newbie&#8217;s Guide to Fantasy Football</title>
		<link>http://scfantasyfootball.com/2009/04/14/a-newbies-guide-to-fantasy-football/</link>
		<comments>http://scfantasyfootball.com/2009/04/14/a-newbies-guide-to-fantasy-football/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 00:39:43 +0000</pubDate>
		<dc:creator>spudlyff8fan</dc:creator>
				<category><![CDATA[Beginner's Guide]]></category>

		<guid isPermaLink="false">http://scfantasyfootball.com/?p=21</guid>
		<description><![CDATA[So, you want to get in on some fantasy football?  Good, it’s quite fun.  Problem for you, though, is that you’ll likely be matched up against your friends or family or co-workers and you don’t want to look like a tool in front of them.  That’s why you’re here.  To read the definitive guide to [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Calibri;">So, you want to get in on some fantasy football?<span style="mso-spacerun: yes;">  </span>Good, it’s quite fun.<span style="mso-spacerun: yes;">  </span>Problem for you, though, is that you’ll likely be matched up against your friends or family or co-workers and you don’t want to look like a tool in front of them.<span style="mso-spacerun: yes;">  </span>That’s why you’re here.<span style="mso-spacerun: yes;">  </span>To read the definitive guide to fantasy football on the greatest fantasy football website in the world, SCFantasyfootball.com.<span style="mso-spacerun: yes;">  </span>This guide will translate the lingo and, hopefully, help lower the learning curve for all those interested in getting into fantasy football.<span style="mso-spacerun: yes;">  </span>We’ve got everything nicely divided up so you can check individual sections at your leisure.<span style="mso-spacerun: yes;">  </span>I recommend checking them out in order, though.</span></p>
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